#include "CApp.h"
 
void CApp::OnCleanup() {

	for(int i = 0;i < CEntity::EntityList.size();i++) {
		if(!CEntity::EntityList[i]) 
			continue;
 
		CEntity::EntityList[i]->OnCleanup();
	}
 
	CEntity::EntityList.clear();

	CArea::AreaControl.OnCleanup();

    SDL_Quit();
}